ACID 0.1.1


I have updated to version 0.1.1 which adds lots of new features, fixes some bugs, comes with way nicer presets. And now has a Windows build. But this means that older patch files will no longer work. Sorry about that :/ But it's worth it, this is what's new:

  • Reworked the lpf and hpf parameters to be relative to the min and max property
  • Removed the amp parameter on all oscilators, as it's behavior can be duplicated using the max parameter
  • Reworked the amp parameter on the bus to not be able to overdrive the sum (use a drv effect instead)
  • Reworked all algorithmic oscilators to use fewer parameters
  • Added off as an oscilator type. Works just like toggling the oscilator when clicking on osx
  • Added hsl as a stand alone color mode
  • Enabled full 360 degree turning of oscilators with the mod parameter and removed the rmp oscilator shape (as its just a rotated saw oscilator)
  • Added a new oscilator shape osc, that can be faded between pure triangle over pure sine to pure square and also has pulse width modulation capabilitys.
  • Added sliders to the GUI, made number input optional, added optional buttons for minimizing, centering, maximizing and randomizing parameters
  • Made the GUI have linear values for zoom and transparency, instead of different, fixed settings
  • Removed global effects (err) and instead added two more oscilators
  • Reworked the complex 2D render engine (c2d) to have dedicated values for the radius of all corners and the padding on all sides as well as a simple 2d render engine running "below" it, to control the background color of each cell
  • Made the compressor (cmp) work in one direction only, added a new expander (exp) effect that now works in reverse to compression
  • Added optional tooltips to the GUI
  • Added automatic load of a default patch upon first (or resetted) start up
  • Added a patch reset option to clear out a faulty storage and to automatically load a default patch
  • Added a stop option, to completely disable the rerender of the scene until play is hit
  • Added a framejump option, to increment the t value, when the render is paused or stopped
  • Fixed a bug, where the GUI would jump when an input was changed
  • Removed deprecated electron.js functions
  • Added proper error handling in case of crashes
  • Did some visual changes on the GUI
  • Unused parameters are now hidden in the UI until they are needed
  • Added 10 new presets (can be found omn Github or downloaded over here)
  • Added a Windows release for the first time
  • Removed some unnecessary actions from the menubar
  • Made the windows on OSX frameless, added a destroy GUI option to the menubar, to close an undocked GUI

The next major release will take a while, but smaller updates will regularly be commited to the GitHub repository.

Files 76 MB
Feb 21, 2021 54 MB
Feb 21, 2021 74 MB
Feb 21, 2021 76 MB
Feb 21, 2021


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